
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ESCAPE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Уникальные квестовые артефакты
[af_blood_tutorial]:af_blood
$spawn				= "devices\quest_items\tutorial_blood"
quest_item			= true

[quest_case_01]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_01"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_case_esc_desc

inv_name			= item_case_esc_name
inv_name_short		= item_case_esc_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 50

[dynamite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dynamite"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= physics\box\expl_dinamit.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_dynamite_esc_desc

inv_name			= item_dynamite_esc_name
inv_name_short		= item_dynamite_esc_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 4
inv_grid_y			= 18
cost				= 0


[esc_wounded_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\esc_wounded_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_esc_desc

inv_name			= item_flash_esc_name
inv_name_short		= item_flash_esc_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GARBAGE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AGROPROM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gunslinger_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\gunslinger_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_flash_gslinger_agro_desc

inv_name			= item_flash_gslinger_agro_name
inv_name_short		= item_flash_gslinger_agro_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[quest_case_02]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\quest_case_02"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_merger.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = item_quest_case_02_desc
inv_name			= item_quest_case_02_name
inv_name_short		= item_quest_case_02_name
inv_weight			= 0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 18
cost				= 1000


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dark Valley
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[val_key_to_underground]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\val_key_to_underground"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_key_x18_desc

inv_name			= item_key_x18_name
inv_name_short		= item_key_x18_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BAR ROSTOK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bar_tiran_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_tiran_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_pda_tiran_desc

inv_name			= item_pda_tiran_name
inv_name_short		= item_pda_tiran_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0


[bar_lucky_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_lucky_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_pda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_pda_lucky_desc

inv_name			= item_pda_lucky_name
inv_name_short		= item_pda_lucky_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 0

[bar_ecolog_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bar_ecolog_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_eco_rost_desc

inv_name			= item_flash_eco_rost_name
inv_name_short		= item_flash_eco_rost_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0


[lab_x16_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\yan_x16_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Кто познал всю полноту жизни, тот не знает страха смерти. Страх перед смертью лишь результат неосуществившейся жизни. Это выражение измены ей. Если кто найдет записи, ушели ко второму входу в лабораторию, может там будет потише и нам удастся спастись."

inv_name			= "Запись"
inv_name_short		= "Запись"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 18
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Yantar
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[good_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\good_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = yan_good_psy_helmet_desc

inv_name			= yan_good_psy_helmet_name
inv_name_short		= yan_good_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000

[bad_psy_helmet]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\bad_psy_helmet"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_psi_helmet.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description         = yan_bad_psy_helmet_desc

inv_name			= yan_bad_psy_helmet_name
inv_name_short		= yan_bad_psy_helmet_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 18
cost				= 1000


[kruglov_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\kruglov_flash"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop 
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop
quest_item			= true

ef_detector_type	= 1

;описание распознаваемых детектором зон
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\DA-2_beep1
zone_min_freq_1		= 0.1	;0.5
zone_max_freq_1		= 40
	
zone_class_2		= zone_mincer
zone_sound_2_		= detectors\DA-2_beep1 
zone_min_freq_2		= 0.1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3 
zone_min_freq_3		= 1
zone_max_freq_3		= 20

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\DA-2_beep1
zone_min_freq_4		= 0.5
zone_max_freq_4		= 30

description			= item_detector_yantar_desc

inv_name			= item_detector_yantar_name
inv_name_short		= item_detector_yantar_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 1500	;30
;belt				= true;
default_to_ruck		= false

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Military
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[crazy_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\crazy_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_flash_crazy_mil_desc

inv_name			= item_flash_crazy_mil_name
inv_name_short		= item_flash_crazy_mil_name
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23
cost				= 0

[mil_svoboda_leader_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\mil_svoboda_leader_pda"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_minipda.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= Svoboda Leader PDA
inv_name_short		= Svoboda Leader PDA
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Laboratory X18
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dar_pass_flash]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_flash"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
quest_item			= true

inv_name			= "Scientist" Flash card
inv_name_short		= "Scientist" flash
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

[dar_pass_document]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_pass_document"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_2.ogf
radius				= 1
quest_item			= true

inv_name			= CodeX-18
inv_name_short		= CodeX-18
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 7
inv_grid_y			= 18
cost				= 0

[dar_document1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document1"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p1_name
inv_name_short		= item_doc_x18p1_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document2"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p2_name
inv_name_short		= item_doc_x18p2_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document3]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document3"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p3_name
inv_name_short		= item_doc_x18p3_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000

[dar_document4]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document4"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p4_name
inv_name_short		= item_doc_x18p4_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0

[dar_document5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\dar_document5"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_1.ogf
radius				= 1
quest_item			= true

description			= item_doc_x18_desc

inv_name			= item_doc_x18p5_name
inv_name_short		= item_doc_x18p5_name
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 1000



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; RADAR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[pri_decoder_documents]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder_documents"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_document_01.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= "Люди всегда полагают, что самоубийцы кончают с собой по какой-то одной причине. Но ведь можно покончить с собой и по двум причинам. Поэтому я ныряю."

inv_name			= "Записи"
inv_name_short		= "Записи"
inv_weight			= 0

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 19
cost				= 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dead City
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cit_doctors_key]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\cit_doctors_key"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

inv_name			= cit_doctors_key_desc
inv_name_short		= cit_doctors_key_short_desc
inv_weight			= 0

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 19
cost				= 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sarcofag
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[decoder]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\decoder"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_decoder.ogf
radius				= 1
;script_binding		= stalker.object_init
quest_item			= true

description			= item_decoder_desc

inv_name			= item_decoder_name	
inv_name_short		= item_decoder_name
inv_weight			= 0
inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 3
cost				= 50





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[e_key]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "devices\quest_items\e_key"
;$prefetch 			= 32
class				= II_ATTCH
cform				= skeleton
visual				= equipments\item_flash_2.ogf
radius				= 1
quest_item			= true

description			= "Ключ"

inv_name			= "Ключ"
inv_name_short		= "Ключ"
inv_weight			= 0

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 12
inv_grid_y         = 23
cost				= 0

[e_key_0]:e_key ;Вагон

[e_key_1]:e_key ;У Антен сейф
