	

	<game_task id="rad_get_to_aes" prio="250">
		<title>rad_get_to_aes</title>
		<objective>
			<text>rad_get_to_aes</text>
			<icon>ui_iconsTotal_rad_get_to_aes</icon>
			<infoportion_complete>aes_found_sarcofag</infoportion_complete>
			<article>rad_get_to_aes</article>
		</objective>
		<objective>
			<text>pripyat_task_title</text>
			<map_location_type hint="pripyat_task_title">green_location</map_location_type>
			<object_story_id>pri_bomber</object_story_id>
			<infoportion_complete>pri_followers_leader_phrase1_end</infoportion_complete>
		</objective>
		<objective>
			<text>pripyat_task_objective_1</text>
			<map_location_type hint="pripyat_task_objective_1">green_location</map_location_type>
			<object_story_id>pri_bomber</object_story_id>
			<map_location_hidden>1</map_location_hidden>
			<infoportion_complete>pri_aes_mapspot</infoportion_complete>
			<infoportion_fail>pri_followers_all_dead</infoportion_fail>
		</objective>
		<objective>
			<text>pripyat_task_objective_2</text>
			<map_location_type hint="pripyat_task_objective_2">green_location</map_location_type>
			<object_story_id>pri_stadium_entrance</object_story_id>
			<map_location_hidden>1</map_location_hidden>
			<infoportion_complete>pri_stadium_reached</infoportion_complete>
		</objective>
		<objective>
			<text>rad_get_to_aes_1</text>
			<map_location_type hint="aes_sarcofag_hint">green_location</map_location_type>
			<infoportion_complete>aes_found_sarcofag</infoportion_complete>
			<object_story_id>aes_sarcofag</object_story_id>
            <map_location_hidden>1</map_location_hidden>
		</objective>
	</game_task>

<!--DELME: only for presentation -->
	<game_task id="pripyat_task_1" prio="277">
		<title>pripyat_task_title</title>
		<objective>
			<text>pripyat_task_title</text>
			<icon x="50" y="50" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>pri_stadium_reached</infoportion_complete>
			<infoportion_complete>pri_stadium_scene_start</infoportion_complete>
		</objective>
		<objective>
			<text>pripyat_task_objective_1</text>
			<map_location_type hint="pripyat_task_objective_1">green_location</map_location_type>
			<object_story_id>pri_bomber</object_story_id>
			<infoportion_complete>pri_wave7_end</infoportion_complete>
			<infoportion_fail>pri_followers_all_dead</infoportion_fail>
		</objective>
		<objective>
			<text>pripyat_task_objective_2</text>
			<map_location_type hint="pripyat_task_objective_2">green_location</map_location_type>
			<object_story_id>pri_stadium_entrance</object_story_id>
			<map_location_hidden>1</map_location_hidden>
			<infoportion_complete>pri_stadium_reached</infoportion_complete>
			<infoportion_complete>pri_stadium_scene_start</infoportion_complete>
			
		</objective>
	</game_task>



	<game_task id="rad_verol_task_1" prio="277">
		<title>Обследовать место крушения</title>
		<objective>
			<text>Обследовать место крушения</text>
			<icon x="100" y="50" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>vertolot_info_e</infoportion_complete>
		</objective>
		<objective>
			<text>Обследовать место крушения вертолета</text>
			<map_location_type hint="Вертолет">green_location</map_location_type>
			<object_story_id>Escape_anomaly_field</object_story_id>
			<infoportion_complete>vertolot_info_e</infoportion_complete>
		</objective>
	</game_task>


	<game_task id="rad_verol_task_2" prio="277">
		<title>Выбраться</title>
		<objective>
			<text>Выбраться из пузыря</text>
			<icon x="400" y="0" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>vert_holm_port</infoportion_complete>
		</objective>
		<objective>
			<text>Выбраться из пузыря</text>
			<map_location_type hint="Что за ?!">green_location</map_location_type>
			<object_story_id>Escape_anomaly_field</object_story_id>
			<infoportion_complete>vert_holm_port</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="rad_verol_task_3" prio="277">
		<title>Найти экипаж</title>
		<objective>
			<text>Найти экипаж</text>
			<icon x="350" y="50" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>rad_code_schifer_door</infoportion_complete>
		</objective>
		<objective>
			<text>Найти экипаж и разобраться что случилось</text>
			<infoportion_complete>rad_code_schifer_door</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="rad_verol_task_4" prio="277">
		<title>Найти выживших</title>
		<objective>
			<text>Найти выживших</text>
			<icon x="250" y="0" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>esc_first_novice_dead</infoportion_complete>
		</objective>
		<objective>
			<text>Найти выживших</text>
			<infoportion_complete>esc_first_novice_dead</infoportion_complete>
		</objective>
	</game_task>


	<game_task id="rad_verol_task_e1" prio="277">
		<title>Найти код</title>
		<objective>
			<text>Найти код</text>
			<icon x="50" y="200" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>rad_decoder_gde_2</infoportion_complete>
		</objective>
		<objective>
			<text>Найти код</text>
			<infoportion_complete>pri_monolith_decoder_got</infoportion_complete>
		</objective>
		<objective>
			<text>Расшифровать дверь</text>
			<infoportion_complete>rad_decoder_gde_2</infoportion_complete>
		</objective>
	</game_task>
	<game_task id="rad_verol_task_e2" prio="277">
		<title>Эл. замок</title>
		<objective>
			<text>Эл. замок</text>
			<icon x="200" y="100" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>rad_electro_door_kak_2</infoportion_complete>
		</objective>
		<objective>
			<text>Включить питание</text>
			<infoportion_complete>rad_electro_door_kak_2</infoportion_complete>
		</objective>
	</game_task>

